This may surprise some of you, since Civ5 got mostly positive reviews when it launched. I can only assume that those reviewers played very little of the game, and/or mostly hadn't played earlier installments of the series.
I really disliked Civ 5:
- I disliked the 1 unit per tile micromanagement of units, which reminded me of nothing so much as an Avalon Hill board game, and added a whole 'nother layer of tedious unit micro which Civ, already a game filled with fiddly micromanagement, truly did not need;
- I disliked that the game's AI just randomly did shit for no apparent reason, making it impossible to predict or plan for their behaviour, and reducing diplomacy to a complete waste of time;
- I liked the idea of the Policies system, but disliked the fact that it gave you no tools to change course if your earlier choices ceased to be relevant; in the world of Civ5, civilizations apparently didn't change or evolve over time at all;
- I disliked the fact that a "normal" paced game on a "standard" sized map took the equivalent of a work week to complete, and felt like longer. In fact, I don't think I ever actually finished a game of Civ5; I kept starting new ones, playing for a few hours, and then wandering away as boredom and frustration gradually mounted. I finally uninstalled the game.
I don't know why I was thinking about this today, but I found myself Googling Civ 5 for some reason, and discovered that I was not alone in my criticisms of the game; interestingly, Jon Schafer, who was Civ 5's lead designer, agrees with almost all of these criticisms, and posted about it at length in an effort to convince potential Kickstarter backers that his new game won't suck as badly as his last game did.